Files
fotospiel-app/resources/js/guest/lib/image.ts

97 lines
3.3 KiB
TypeScript

export async function compressPhoto(
file: File,
opts: { targetBytes?: number; maxEdge?: number; qualityStart?: number } = {}
): Promise<File> {
const targetBytes = opts.targetBytes ?? 1_500_000; // 1.5 MB
const maxEdge = opts.maxEdge ?? 2560;
const qualityStart = opts.qualityStart ?? 0.85;
// If already small and jpeg, return as-is
if (file.size <= targetBytes && file.type === 'image/jpeg') return file;
const img = await loadImageBitmap(file);
const { width, height } = fitWithin(img.width, img.height, maxEdge);
const canvas = createCanvas(width, height);
const ctx = canvas.getContext('2d');
if (!ctx) throw new Error('Canvas unsupported');
ctx.drawImage(img, 0, 0, width, height);
// Iteratively lower quality to fit target size
let quality = qualityStart;
let blob: Blob | null = await toBlob(canvas, 'image/jpeg', quality);
if (!blob) throw new Error('Failed to encode image');
while (blob.size > targetBytes && quality > 0.5) {
quality -= 0.05;
const attempt = await toBlob(canvas, 'image/jpeg', quality);
if (attempt) blob = attempt;
else break;
}
// If still too large, downscale further by 0.9 until it fits or edge < 800
let currentWidth = width;
let currentHeight = height;
while (blob.size > targetBytes && Math.max(currentWidth, currentHeight) > 800) {
currentWidth = Math.round(currentWidth * 0.9);
currentHeight = Math.round(currentHeight * 0.9);
const c2 = createCanvas(currentWidth, currentHeight);
const c2ctx = c2.getContext('2d');
if (!c2ctx) break;
c2ctx.drawImage(canvas, 0, 0, currentWidth, currentHeight);
const attempt = await toBlob(c2, 'image/jpeg', quality);
if (attempt) blob = attempt;
}
const outName = ensureJpegExtension(file.name);
return new File([blob], outName, { type: 'image/jpeg', lastModified: Date.now() });
}
function fitWithin(w: number, h: number, maxEdge: number) {
const scale = Math.min(1, maxEdge / Math.max(w, h));
return { width: Math.round(w * scale), height: Math.round(h * scale) };
}
function createCanvas(w: number, h: number): HTMLCanvasElement {
const c = document.createElement('canvas');
c.width = w; c.height = h; return c;
}
function toBlob(canvas: HTMLCanvasElement, type: string, quality: number): Promise<Blob | null> {
return new Promise(resolve => canvas.toBlob(resolve, type, quality));
}
async function loadImageBitmap(file: File): Promise<CanvasImageSource> {
const canBitmap = 'createImageBitmap' in window;
if (canBitmap) {
try {
return await createImageBitmap(file);
} catch (error) {
console.warn('Falling back to HTML image decode', error);
}
}
return await loadHtmlImage(file);
}
function loadHtmlImage(file: File): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const url = URL.createObjectURL(file);
const img = new Image();
img.onload = () => { URL.revokeObjectURL(url); resolve(img); };
img.onerror = (e) => { URL.revokeObjectURL(url); reject(e); };
img.src = url;
});
}
function ensureJpegExtension(name: string) {
return name.replace(/\.(heic|heif|png|webp|jpg|jpeg)$/i, '') + '.jpg';
}
export function formatBytes(bytes: number) {
if (bytes < 1024) return `${bytes} B`;
if (bytes < 1024 * 1024) return `${(bytes / 1024).toFixed(1)} KB`;
return `${(bytes / (1024 * 1024)).toFixed(2)} MB`;
}